by Erik | Sep 26, 2019 | M3
Skin Tools Save and load skin deformer weight xml files that have the skin cluster settings additionally stored. Quick setting options for common skinning ( to head, to eye joints, body skeleton,...
by Erik | Sep 26, 2019 | M3
Max to Maya Snappers developed and created the initial facial rig, face rig picker, and facial dx11 shader working closely with the 2K Czech group. I came on board Hangar 13 Novato as that was being finalized. I was there during the migration of the facial rig from...
by Erik | Sep 26, 2019 | M3
FaceFX and my custom Maya toolset provided a quick, batchable solution for generating facial animation from audio files. An optional text file of the actors script is used to guide the solve process. 80,000 Lines of dialogue animation were kept up to date by me using...
by Erik | Sep 26, 2019 | M3
Pedestrian Scanning at 3D Systems I went with the lead Character Artist for the project kickoff at 3D Systems for the pedestrian actor scan shoots. I contributed to the specifications document, answered technical questions about asset requirements and best practices,...
by Erik | Sep 26, 2019 | M3
On Mafia 3 I directed the initial scan shoots at OToys Lightstage in Burbank. Main story characters were scanned at this facility. I worked on adjusting the poses we scanned to get the best reference material for the modelers. The order of the poses was important for...
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