by Erik | Oct 27, 2021 | Hellgate
The Asset Manager maxscript that I created was presented at the Autodesk Booth during...
by Erik | Oct 27, 2021 | Hellgate
Developer Diary at Videogamer.com I contributed an article to Videogamer.com about my experiences on Hellgate London: Originally shown by videogamer dot com at: https://www.videogamer.com/pc/hellgate_london/preview-661.html Recovered from WAYBACK machine...
by Erik | Oct 20, 2021 | Hellgate
I worked at Flagship Studios on Hellgate London as a technical artist. I specified, evaluated, processed, and supported weapon, monster, and item assets created by external art contractors. To aid in these tasks I created tools that tracked, processed, and exported...
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