Hellgate London

Autodesk Booth: GDC 2008

The Asset Manager maxscript that I created was presented at the Autodesk Booth during GDC2008

Developer Diary

Developer Diary at Videogamer.com I contributed an article to Videogamer.com about my experiences on Hellgate London: Originally shown by videogamer dot com at: https://www.videogamer.com/pc/hellgate_london/preview-661.html Recovered from WAYBACK machine...

Hellgate London Work Summary

I worked at Flagship Studios on Hellgate London as a technical artist. I specified, evaluated, processed, and supported weapon, monster, and item assets created by external art contractors. To aid in these tasks I created tools that tracked, processed, and exported...