Hellgate London
Autodesk Booth: GDC 2008
The Asset Manager maxscript that I created was presented at the Autodesk Booth during GDC2008
Developer Diary
Developer Diary at Videogamer.com I contributed an article to Videogamer.com about my experiences on Hellgate London: Originally shown by videogamer dot com at: https://www.videogamer.com/pc/hellgate_london/preview-661.html Recovered from WAYBACK machine...
Hellgate London Work Summary
I worked at Flagship Studios on Hellgate London as a technical artist. I specified, evaluated, processed, and supported weapon, monster, and item assets created by external art contractors. To aid in these tasks I created tools that tracked, processed, and exported...