by Erik | Oct 21, 2021 | WWE
Next Generation Facial Rigs I worked closely with animators and a highly skilled character artist to develop a next gen facial rig. Mostly facs based, this hybrid rig had over 700 blend shapes. I researched ways to help convert the old rigs (with limited blend shape...
by Erik | Oct 10, 2021 | WWE
I worked with the rest of the tech art team to transfer assets, tools, and workflows from 3d Studio Max to Maya. I aided in writing tools to retarget/plot all animation from old rig to new ones. We also worked together to change the animation pipeline from being...
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