Erik Koehlert
Technical Artist | Rigger
Welcome !
I do what I do because I enjoy solving complex problems for creative and innovative teams. I thrive in environments that enable me to collaborate with cross-functional leads to develop tools, rigs, and pipelines that scale. Having worked with both proprietary and mainstream game engines, I have helped launched over 8 AAA game titles to date. I’m also very passionate about learning how to work with new technology and how I can further contribute to helping teams deploy quality content continuously.





