by Erik | Oct 27, 2021 | Hellgate
The Asset Manager maxscript that I created was presented at the Autodesk Booth during...
by Erik | Oct 27, 2021 | Hellgate
Developer Diary at Videogamer.com I contributed an article to Videogamer.com about my experiences on Hellgate London: Originally shown by videogamer dot com at: https://www.videogamer.com/pc/hellgate_london/preview-661.html Recovered from WAYBACK machine...
by Erik | Oct 23, 2021 | ASC
Legacy Face Rigs Initially I came on board as a contractor. One of my first tasks was revising and augmenting a facial rig that had been created in cooperation with Digic Studios. All the main cinematic characters were using this style rig at the time. I added new...
by Erik | Oct 21, 2021 | M3
Faceshift is a facial performance capture and scanning software relying on video and depth information. We evaluating this software for use in a booth or as a portable capture system that can be used to rapidly capture and process our medium fidelity facial capture...
by Erik | Oct 21, 2021 | WWE
Next Generation Facial Rigs I worked closely with animators and a highly skilled character artist to develop a next gen facial rig. Mostly facs based, this hybrid rig had over 700 blend shapes. I researched ways to help convert the old rigs (with limited blend shape...
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