Developer Diary

Developer Diary at Videogamer.com I contributed an article to Videogamer.com about my experiences on Hellgate London: Originally shown by videogamer dot com at: https://www.videogamer.com/pc/hellgate_london/preview-661.html Recovered from WAYBACK machine...

ASC Facial Rigging

Legacy Face Rigs Initially I came on board as a contractor. One of my first tasks was revising and augmenting a facial rig that had been created in cooperation with Digic Studios. All the main cinematic characters were using this style rig at the time. I added new...

M3 Faceshift Evaluation

Faceshift is a facial performance capture and scanning software relying on video and depth information. We evaluating this software for use in a booth or as a portable capture system that can be used to rapidly capture and process our medium fidelity facial capture...

WWE Facial Rigging

Next Generation Facial Rigs I worked closely with animators and a highly skilled character artist to develop a next gen facial rig. Mostly facs based, this hybrid rig had over 700 blend shapes. I researched ways to help convert the old rigs (with limited blend shape...