I worked at Flagship Studios on Hellgate London as a technical artist. I specified, evaluated, processed, and supported weapon, monster, and item assets created by external art contractors. To aid in these tasks I created tools that tracked, processed, and exported game source art and assets. I created tutorials and specification documents to aid the contractors in dealing with our workflows and engine requirements. I rigged and animated weapons. I helped create particle effects for various monsters, weapons, skills, and environments. I created ragdolls for monsters and player characters and streamlined my workflow with custom scripts.