WWE Pipeline changes

I worked with the rest of the tech art team to transfer assets, tools, and workflows from 3d Studio Max to Maya. I aided in writing tools to retarget/plot all animation from old rig to new ones. We also worked together to change the animation pipeline from being...

Bureau post

  Created, revised,  and supported roughly 60 rigs for weapons, vehicles, characters bodies, facial rigs, and destructible objects Created the Asset Browser to help animators and modelers quickly locate the most current version of a character, weapon, prop,...