Created, revised,  and supported roughly 60 rigs for weapons, vehicles, characters bodies, facial rigs, and destructible objects

Created the Asset Browser to help animators and modelers quickly locate the most current version of a character, weapon, prop, camera rig and give options for merging and constraining to existing characters hands

Shot Navigator Tool and Camera Previewer that can combine multiple animated cameras into one preview camera

Cinematic Camera Rig and Camera HUD for showing Aspect Ratio, FOV, Shot info for shot name, sequence name, camera name, fov, frame range and time

Worked with the animators to create a Facial Rig that mimics the setup they use in FaceFX, attaches to character rigs, exports xml to Unreal FaceFX

I collaborated with others helping to develop the Ablative(destructible) Armor Tech

Mocap import tool