Created, revised, and supported roughly 60 rigs for weapons, vehicles, characters bodies, facial rigs, and destructible objects
Created the Asset Browser to help animators and modelers quickly locate the most current version of a character, weapon, prop, camera rig and give options for merging and constraining to existing characters hands
Shot Navigator Tool and Camera Previewer that can combine multiple animated cameras into one preview camera
Cinematic Camera Rig and Camera HUD for showing Aspect Ratio, FOV, Shot info for shot name, sequence name, camera name, fov, frame range and time
Worked with the animators to create a Facial Rig that mimics the setup they use in FaceFX, attaches to character rigs, exports xml to Unreal FaceFX
I collaborated with others helping to develop the Ablative(destructible) Armor Tech
Mocap import tool