Asset Template Tool

This is a starting point for creating new asset packages for internal and external artists that creates the starting files in properly named and structured maya, photoshop, dds, ires, fbx files and bundles the reference material in the starting folder as well.

Skin Tools

Save and load skin deformer weight xml files that have the skin cluster settings additionally stored. Quick setting options for common skinning ( to head, to eye joints, body skeleton, ect).