On this franchise I eventually made my way up to Assistant Lead Artist. I established lighting and environmental enhancements that set the games graphics well above the previous version, as well as our competitors. I mentored the environment artists and worked with our engine programmers to significantly improve the look of eighty stadiums, most of which employ multiple lighting schemes for XBox and PS2. I created MaxScript tools that have saved my team considerable time in the construction and lighting of game environments. The randomized crowds in the stadiums were created using a MaxScript that I created.